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Amusing Card Tricks

Volume I

The Gaming Table by Andrew Steinmetz, Volume II

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Amusing Card Tricks

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4. How to name every card in a pack successively turned up by a
second party, and win every trick at a hand of Whist.

This is, perhaps, the most astonishing of all tricks with cards.
Although it may be true that whatever puzzle one man invents,
some other man may unravel, as before observed, I am decidedly of
opinion that this trick defies detection. At the first blush it
seems very difficult to learn; but it is simplicity itself in

Begin by laying out the cards in four rows according to the
suits, all of a suit in a row side by side.

The cards must now be arranged for the trick. Take up the six in
the top or bottom row, then the two in the next row, the ten in
the third, and the nine in the fourth, placing them one upon the
other in the left hand. Then begin again with the row from which
you took the six, and take up the three. From the next row take
the king. These numbers will be easily remembered with a little
practice, amounting altogether to 30, made up thus--6 and 2 are
8, 8 and 10 are 18, 18 and 9 are 27, 27 and 3 are 30--KING.

By repeating this addition a few times, it will be fixed in the

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